Architectural and construction manufacturing industries have
been exposed with new technologies, and transforming modern designer and architects
to explore new materiality disregarded the complexity of its shape and form and
sending the responsibilities to engineers. When we consider materiality, we are
then exposed with morphogenesis, define as growth and evolutionary development,
which generates systems that derive complex articulation, specific gestalt and
performative capacity through the interaction of material characteristics, as
well as external stimuli of environmental forces and influences.
Evolving the understanding of material systems through the
embedding of material characteristics, geometric behaviour, manufacturing
constraints and assembly logics within an integral computational model promotes
an understanding of form, material, structure and behaviour as a series of
complex interrelations. All these complex forms and system that’s define by
materiality would be impossible to realize without the use of digital
modelling, coding and visual scripting, as designers and architects are able to
collaborate with other professions in order to understand material composition
and simulation accuracy. Thus an integrative process is required to enable design
innovation as well as driving better outcomes.
Materiality are also define as Growth of the individual
instance: Utilising the internal dataset/growth rules or genotype, or the
variable gestalt resulting from the interaction of the genotype to the
environment or phenotype. In reality we
are miss perception the reality of architecture by limiting our visualisation in
two common ways, one is to see the building as a system of components and being
realized by construction, second is to view it as a system of representations
outlined in composition and experienced in perception. Both make the building
into an object, Therefore, material effect are by fact is the performative
aspect of the building performance.
References:
Menges, A. (2011). Integral Foundation and materialisation:
Computational Form and Material Gesault, Computational design thinking AD
reader. A. Menges and S. Ahlquist. Chichester, UK, John Wiley & Sons:
198-210.
Trummer, P. (2011). Associative Design: From Type to
Population. Computational design thinking AD reader. A. Menges and S. Ahlquist.
Chichester, UK, John Wiley & Sons: 179-197.
Kolarevic, B. and K. R. Klinger (2008). Manufacturing/
Material/ Effects. Manufacturing material effects : rethinking design and
making in architecture. B. Kolarevic and K. R. Klinger. New York, Routledge: 5-24.
Bernstein, P. G., A. Inc and Y. University (2008). Thinking
versus Making: Remediating Design Practice in the Age of Digital
Representation. Manufacturing material effects : rethinking design and making
in architecture. B. Kolarevic and K. R. Klinger. New York, Routledge:
61-66.
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